- Last Active
- Member, Community Manager
- December 22, 1987
- Steam ID
- PSN ID
it also doesn't advertise to me outside of the launcher (ie no popups when i close games, etc)
You can turn that off, it's always the first thing I do after a fresh Steam install. You go to Settings, then Interface, then uncheck "Notify me about additions or changes to my games, new releases, and upcoming releases."
But seriously though I watched the collapse of PC gaming back in the 90's because of piracy and cheat engines. The big buzz about Stream was it significantly reduced the PC software piracy problem and fought multiplayer cheating.
It may have done that initially, but unless your game uses VAC among other anti-cheat measures, it does nothing to prevent cheating now. Even then, if the game the cheating is happening in is free to play, the most you'll need to do if you get banned is change your HWID and IP, make a new Steam account, and you're back to ruining the experience for others. Games on Steam can be cheap enough during the big holiday sales too that people will even cheaply purchase a game again to cheat in it, or stock up on giftable copies on and account they use to send copies to their new accounts.
As for piracy, pretty much any game released on Steam now has a no-Steam crack available, so again, it still isn't really relevant in anti-piracy either.
I mean, even when Steam came out, it was still easy to pirate games and cheat if they weren't the Valve-made games.> @EchoGolfSierra said:
I cant remember when blizzard started the battlenet (always connected) stuff was that with orcs and humans and diablo 1? but that was the same type of thing,
Diablo was the first (as @Juxtapose mentioned), but Battle.net back then didn't really do anything outside of making multiplayer easy to do. With Diablo 2 is kind of prevented cheating on a large scale, but there was still plenty of hacks available on the "closed" side of things. Diablo 2 had two sides of it's multiplayer, "closed" and "open". Closed was pretty much all server-side, cheating here was a little harder to do, but still very possible. "Open" was more client-side, as you could take your single player characters online, and as a result, this side was pretty much a clusterfuck of who could cheat in better hacked items (think global instakills and godmode, or trap items that lock-up characters when dropped). I'll actually admit I loved making trap items for folks to pick-up on open, if you made a charm that gave the "uninterruptable" status, you could still walk around on your end, but you could no longer attack or interact with anything, nor could you drop the charm. On other fols ends, they would just see you standing in place and greyed out (I made my charms turn your character grey). Sounds rough, but I only tossed these out when I knew everybody in a match was using cheated items (I suppose I was sort of a vigilante?), and it really wasn't all that bad for the folks editing their own items, as they could simply quit out of the game, and use a program to remove the item from their inventory, but it still took them out of action for a little bit.
So you might be right....it might not have saved PC gaming,.... it resurrected it from the grave.
I agree with the others that Steam didn't really do anything for PC gaming. I hated it initially, and only tolerate it now. I think if anything, the PS2 and OG Xbox saved PC gaming. Yeah, it sounds odd to say that consoles saved the PC, but as @Juxtapose mentioned, the hardware was now very close to what you'd see in PCs, but the difference being, more innovative games were being released for these consoles. PC had kind of been spinning its wheels with games, but now that consoles were doing some different things that really seemed to work, you started seeing more of that in PC games. Halo for example had a huge impact on FPS' and many of the things they introduced (regenerating health, like it or hate it, it was pretty big), or simplified (not having to swap to grenades to throw them, quick and easy melee attacks no matter which weapon you had equipped), are still present and commonly used today. A lot of the console games got some PC ports, though usually poorly done, it coaxed PC gaming along and encouraged them to make offerings to stay relevant IMO.
I'm not really talking much in the way of facts, more just personal opinions and observations. What I say could be completely wrong, but this is just the way I see it all.