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For Mass Effect, it has Mass Effect fields to create Shields and you can add components/pieces to enhance it, upgrading your stats, speed, etc. So I'd say that fits as well.
See, the main reason I don't consider the ME armor as power armor, despite it kind of fitting based on your point, is the RPG factor it has going for it. The gear needs to have stats and boosts on it. I don't consider it to be any more advanced (outside of the shielding) than any armor in say, Diablo.
I don't know if I'd really consider OG Doomguy (I'd only really consider the armor of the new game to be power armor) or Freeman (wasn't his just environmental suit? It didn't really augment his abilities in any way, just an advanced hazmat suit really) to be wearing power armor. StarCraft marines are definitely on the side of the 40k stuff (but overall, still a style you don't see too often), they're pretty much Terminators with visors instead of plated helmets:
Chief's (I've always thought he just looks like he's wearing motocross gear) armor definitely qualifies, but it's more of the standard low tier sort, a tech bodysuit with armor plates attached. Generally when it comes to power armor, you see one of two types, the bodysuit + plates one (though I typically don't like to view this as power armor, it's more of a power suit), and the mechanized ones like the SC marines. I can't really speak for the Star Wars stuff as I didn't play those games. I also wouldn't consider the armors of Mass Effect to be power armor either, it's pretty much just their armor standard, it doesn't generally offer enhancements, just defences, much like the Kevlar and whatnot worn today, just futurized to be less cumbersome.
I don't know, maybe I just have a weird expectation when I hear power armor, I typically expect something that augments strength and/or speed quite a bit, and generally provides extreme protection (typically protection suited for weapons far larger than the standard infantry issue stuff e.g., tanks, and nearly fully armor plated), maybe I just think too big when it comes to power armor.
I feel like a lot of the hex stuff and whatnot we see now is simply because of the levels of detail we have in games now, a lot of armors would just end up looking kind of bland without anything like that, but since everybody is doing it, they all just kind of blend together and end up looking bland on the whole anyway. I don't know if there's much you could really do these days that hasn't already been done though, I think the focus is more on just making it look cool at this point vs being original. For example, I thought Sam Gideon's Augmented Reaction Suit was pretty badass, but I wouldn't say it was the most unique armor, as it had elements of quite a few other armors of the past and (at the time) present (though all of the moving and shifting of parts, exhaust, etc. hasn't really been seen in many games featuring power armor):
I'm always happy to see power armor in games though, it's pretty much always a favorite of mine, and I'll always welcome more no matter how generic or samey it may look.
@Law212 I definitely need to play more of that one, grabbed it years ago but only really played it for a week then forgot I even had it.
Dungeons are available to me now, but I haven't tried them yet. They're the ones where you do need to join a group of people to successfully play them?
I've only played solo thus far, and accidentally wandered into what I believe to be a Dungeon area. Got killed very quickly.
That's why you generally need a group, there's typically lot's of elites in dungeons.