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- December 22, 1987
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@Doos I'd generally consider a "AAA" game as a game that was made by a well known (whether or not their reputation is good) or leading developer with a top tier budget. To me, "AAA" gaming isn't a quality thing, its a money and recognition thing. Plenty of "AAA" games have been complete garbage. While I do consider it a buzzword, it does have some meaning IMO, though that meaning doesn't necessarily have an impact on the games considered "AAA". It's kind of like calling the big movies from big studios "blockbusters", more a hype and budget related thing, and less about quality really.
Now, with that said, I've never cared is a game is considered to be "AAA" or not, I play what interests me, skip what doesn't, and generally try to stay away from hype trains. I find that by doing this, I'm fairly rarely disappointed with games.
So I was in EB this week to get the GF a copy of Pokémon Y and all they had was a gutted copy. The box case they went and got for it was in terrible shape, all scratched and scraped up, and very dirty. They still wanted the "new" price for it. As a collector, I not only take good care of my game discs/carts, but I take good care of my cases too, even though this wasn't for me, if it were, I'd be embarrassed to have that on my shelf. I left and got it at Walmart for the same price and factory sealed. I don't know why EB doesn't just print off the cover art to use for display purposes. Hell, they could just get some empty cases in and print the cover art and toss it in those to put on shelves, that way they don't need to gut things, and they can swap the cover art to something else when they cycle out the stock.
Their games are all DRM-free. You can download the game you buy, and depending on the size, it will typically be either a single .exe installer (ex. "install_game.exe" 520MB), or a .exe file plus one+ .bin files (ex. "install_game.exe" 1MB, "install_game.bin" 3GB). To install a game from those, you simply run the .exe file and you're good to play after, no need to be connected to any online services, no nee for any CD keys etc. You can back up your games by downloading the installers for them and tossing them on whatever you feel you'd want to for back-up purposes, burn em to discs, USB drives, cloud storage, etc. I haven't actually bothered with any back-ups of my GoG stuff yet, but I likely will with a USB drive in the next few months. GoG also has a client now similar to Steam, so you can use it to keep the newer releases features in their store up-to-date, and games installed via that client do not require it to be running to be played. The level of trust and the convenience born of it that GoG offers their customers is pretty great.
I didn't even know you could buy physical games for PC's. Like, if you go buy a modern PC and piece it together, who includes a disc drive?
I have two friends that just built monster PC's for their HTC Vive's and neither included a disc drive of any kind.
It comes down to personal preference really, and whether or not you'll actually use it. My next PC will probably be disc drive-less, but I may consider getting an external USB drive, as I do still rip CD's, DVD's, and Bluray's occasionally, and have a few disc-based games that aren't available digitally (though I've ripped ISO's from most of them).
I'd say 16GB is pretty much the standard now, especially now that a low of modern games are requiring you have 8GB. Going from 8-16GB, you'd definitely notice a difference, going 16-32GB, you'd likely notice nothing as 32GB is still kind of overkill. Once game requirements start creeping closer to 16GB you'll notice 32GB helps, but that likely won't be for a while.