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Glad you've worked something out; I tended to lurk a lot and post rarely, but in the past year or so I've had a major change in life that has really kicked me in the gut and had me around less. I might be able to offer free hosting, but I'm not familiar with this software and its requirements nor how to transfer it to another host, etc.
So any of you under about 40 years of age are probably too young to remember this...
But in about 1983 the gaming industry was worth around 3 Billion annually. Then the wheels fell off and industry revenues plummetted to about less than 100 mill.
I see this very often repeated as a fact everywhere, but it's not true that gaming ever crashed. The fact is, game development was actually surging even faster at this time!
TL;DR version: see the chart at bottom of post. Long explanation:
What actually happened around 1983 is that the Atari-era consoles started losing market-share as people bored of those old systems and moved over to buying the first home computers. When the Commodore 64 came out, who wanted to buy Atari 2600 games? Anyone around at that time knows that the Commodore 64, ZX Spectrum, Amiga etc. were 99% used for gaming, and were flooded with thousands of games. Rather than there being a gaming crash, what really happened is the big mainstream guys lost share and a huge spike in what we'd call indie game development took over on the home computers.
I read The Ultimate History of Video Games, and I began to see the problem: there is no mention of gaming on home computers at all (except for a very brief couple of pages about the game "Doom." They mention Commodore only to introduce Jack Tramiel because he later ran Atari.) It should have been called The American History of Video Games: Except Home Computer Video Games.
Further here's a quote from the book: "The American video game market may have crashed in 1983, but the international market continued almost unimpeded. Atari marched on in Europe and Japan. Even the Canadian market remained fairly active throughout most of 1984. Atari, Mattel, even Vectrex sales continued in foreign markets."
So, first of all, the console market only crashed in the U.S.A., and secondly, no accounting is made of home computer gaming. What I think probably happened is that old-fart Ameri-centric stock market analysts didn't understand these newfangled vidya games, and so the only language they talked was "video game companies." Commodore wasn't a video game company, to them, and they didn't see what was really going on. Games started invading from small European developers instead of being delivered to us by Atari and such.
I think you'll like this: The story of the size of the gaming industry is told in a chart that MobyGames compiles every year. You can see the latest update at http://www.mobygames.com/forums/dga,2/dgb,3/dgm,233233/
So check it out: in the broader reality, in early 80s a huge spike in a lot more indie game development on home computers made the industry continue to skyrocket, with a golden age at the peak of the Amiga and start of the SNES. There was more of a fall around 1999. And then look at that next huge spike: Android and iOS bring back another surge in indie game development. NOTE: they explain the apparent drop in 2015/2016 is only due to incomplete data: "Of course, the graph is only as complete as our database is - meaning we currently undercount some new digital game platforms like PC/Mac, digital console, and iOS/Android since we don't 'scrape' those databases automatically - and the dropoff in 2015 and 2016 is because we're still entering newer games into the database."
It's important to admit this is a look at the industry in terms of the amount of game development and available games, which is the way I prefer to judge it myself. It's not representing the profits of game development. When you really consider all platforms and all of the world outside of the U.S. too, I'd be surprised if anyone really knows the true numbers?
I am fortunate enough to do much of my work from my home office. A little more than a year ago, I converted my home office desk to a standing desk, and I highly recommend it to anyone.
When reading about it, a lot of people said it was really hard to stand so much in the first few weeks, and yet I had no trouble at all. As the weeks and months went on, I never found myself excessively uncomfortable standing while working. (In fact, I get restless when I go to the office where my desk is a normal sitting one, now.)
I think the trick is to invest in a good mat to stand on (I picked up a comfortable GelPro mat at a reasonable price), and I also keep a tall stool nearby so that I can lean against it now and then... I'll sit on it when I need to read something lengthy or watch a video. And of course, it's important to place your keyboard and monitors in ergonomic positions for standing. (I've used concealed milk crates and encyclopedias to get mine to the perfect height.)